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Starting Location
If the player types...
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{{ CurrentEntity.Consequences.length > 0 ? "and " : "" }} Display...
A Location is where a player “is”.
For example: a kitchen, a dungeon, a boat, a chapter in a book
It’s possible to link Locations so the player can move from one to another (the game will handle this automatically)
An Item is something the player can interact with.
For example: a torch, a hat, a cat, a guard.
if set as carryable, the player will be able to pick it up and drop it somewhere else.
if set as wearabale the player will be able to wear it.
Actions are how the game responds to the commands the player types.
A simple Action might respond "tra la la" if the player types "sing".
A complex Action might additionally check where the player is, what is being carried, where the player has been, etc.
Actions can also move a player or create/delete items.
Hint: sometimes more than one word can mean the same thing: multiple words can be entered on a seperate line. For example
Once you have two Actions, you can create Items...
Game Title
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A platform for creating and playing interactive story games or text-based adventure games.
Developed to teach simple programming logic to computer science students.